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21. I want your little things! - in EVE General Discussion [original thread]
How about totaly reworking the calculations for guns/missiles atm small ships have disproportionately too much damage and large ships hit them in an inapropriate way. A BS should almost never be able to hit a frig with good transversal velocity bu...
- by Charles Edisson - at 2011.12.13 20:19:00
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22. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Just have to face it. Supers are a tiny proportion of the game. Having anything in the ame that makes a small group of players too powerful is bad for CCPs remit of having as many subscribers as possible. The only thing CCP will like about supers...
- by Charles Edisson - at 2011.12.10 12:23:00
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23. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Fighter bombers hit a sig of what 2250m and Fighters 125. One is far too small, (Fightrers) and the other far too big(FB). Fighters resolution should be increased to 400 as they are designed to hit BS. to compensate for this their optimal range ...
- by Charles Edisson - at 2011.12.05 12:12:00
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24. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
The ballance is done no need to keep going on. there are alot of other mods in the game that are in need or ballancing. Tracking enhansers compaired to tracking computers is one, that's part of the reason that Mini are uber as they shield tank and...
- by Charles Edisson - at 2011.12.04 18:46:00
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25. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nikollai Tesla wrote: Saw this on the dev blog today, wanted to cross post it since its official Data from CCP looking through their database, not from a kill board. The statistics are quite interesting: https://forums.eveonline.com/default.a...
- by Charles Edisson - at 2011.12.02 19:31:00
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26. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Charles Edisson wrote: I'm going to suggest something a little radical here. Tracking on ALL short range weapons need looking at. Each tier of weapon should have the same tracking ability at a certain range related to their optimal and fallof...
- by Charles Edisson - at 2011.12.02 19:00:00
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27. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I've got another out of the box solution for Rails. How about rails doing constant damage at all ranges. Instead of ammo changing the amount of damage a rail inflicts it could act like a script and alter the energy requirement for rails. This woul...
- by Charles Edisson - at 2011.12.02 13:18:00
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28. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I'm going to suggest something a little radical here. Tracking on ALL short range weapons need looking at. Each tier of weapon should have the same tracking ability at a certain range related to their optimal and falloff. At 1 x Optimal pluss 1...
- by Charles Edisson - at 2011.12.02 13:04:00
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29. Announcement:EVE Online: Crucible - Now on Singularity - in Test Server Feedback [original thread]
CCP please how about in future giving people an option on where the patch is unpacked to. have so far heard two corp mates complaining that you get no option, with SSD drives now the norm for your OS and program drives space is no longer not an op...
- by Charles Edisson - at 2011.11.29 21:53:00
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30. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Jaigar wrote: I think the changes are a good start, but we need to see how they will affect tranquilly before anymore changes are added. The effect of running new T2 skrimish links to boost their speed along side the blaster tracking and damage...
- by Charles Edisson - at 2011.11.28 22:43:00
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31. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Jfox15101 wrote: VeloxMors wrote: Can't get on sisi since nobody ever re-enables accounts, but my impressions based on what I've read: Carriers are getting screwed. DDs not targeting subcaps and dreads getting buffed leave carriers with t...
- by Charles Edisson - at 2011.11.28 22:08:00
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32. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Daedalus Arcova wrote: Headerman wrote: I would also like to go forward and say that super carriers, due to their now diminished versatility with only fighters and FBs, needs to be able to dock and the pilot get out of the ship. In fact, i ...
- by Charles Edisson - at 2011.11.28 22:00:00
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33. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Tub Chil wrote: Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh. so now when you "fixed" it, why does void still h...
- by Charles Edisson - at 2011.11.28 21:56:00
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34. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Tanya Powers wrote: Maxsim Goratiev wrote: Daedalus Arcova wrote: Seems a bit odd that the Proteus is only marginally faster than the Tengu, and significantly slower than the Legion (which in turn, is not much slower than a Loki). It's ...
- by Charles Edisson - at 2011.11.28 13:04:00
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35. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Sameyaa wrote: Vincent Gaines wrote: Sameyaa wrote: Vincent Gaines wrote: your time it took to have a rorqual or carrier swap out fighters/bombers takes less time than it takes for a subcap to prep for a fleet battle. . LOL so... w...
- by Charles Edisson - at 2011.11.26 16:33:00
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36. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Vincent Gaines wrote: Charles Edisson wrote: so really a carrier can refit a SC with fighter bombers in a minute or two. I must have missed either their corp hanger increase to 100K m3 or their ability to hold fighter bombers. seriously yo...
- by Charles Edisson - at 2011.11.26 16:32:00
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37. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Vincent Gaines wrote: Charles Edisson wrote: so really a carrier can refit a SC with fighter bombers in a minute or two. I must have missed either their corp hanger increase to 100K m3 or their ability to hold fighter bombers. seriously yo...
- by Charles Edisson - at 2011.11.25 21:15:00
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38. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Vincent Gaines wrote: Sameyaa wrote: Not really, when i get fueled i dont need my own alt, its done by a alliance hauler or corp hauler. In any case only a hauler is needed. takes less than 5 mins. To refit i need to: 1) Have a useless al...
- by Charles Edisson - at 2011.11.25 20:22:00
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39. Missile update - in Player Features and Ideas Discussion [original thread]
The missile system is unballanced is a variety of ways. It is amazingly bad at hitting small fast targets but overly good at hitting small large targets. One of the things I would like to see corrected or brought into line with the projective syst...
- by Charles Edisson - at 2011.11.25 18:46:00
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40. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Just compared the build costs of the Aeon on Sisi to TQ. now correct me if I'm wrong but it looks like CCP are really taking the ****. You have reduced the drone bay size on SC BUT you are going to make the Aeon require MORE capital drone ...
- by Charles Edisson - at 2011.11.25 16:49:00
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